Installation
Quick guide to installing OwnInteract in your Unreal Engine project.
Method 1: Plugin Folder (Recommended)
Step 1: Copy Plugin
- Locate your project folder
- Navigate to
YourProject/Plugins/(createPluginsfolder if it doesn’t exist) - Copy the
OwnInteractfolder intoPlugins/
Result:
YourProject/
└── Plugins/
└── OwnInteract/
├── Source/
├── Resources/
└── OwnInteract.uplugin
Step 2: Regenerate Project Files
- Close Unreal Editor (if open)
- Right-click on your
.uprojectfile - Select Generate Visual Studio project files
- Wait for completion
Step 3: Open Project
- Open your
.uprojectfile - Editor may prompt to rebuild modules - click Yes
- Plugin will be loaded automatically
Method 2: .uproject Integration
If you want to explicitly enable the plugin:
- Open your
.uprojectfile in a text editor - Add to the
Pluginsarray:
"Plugins": [
{
"Name": "OwnInteract",
"Enabled": true
}
]
- Save and close
- Regenerate project files
- Open project
Verification
Check if Plugin is Loaded
- Open Unreal Editor
- Edit → Plugins
- Search for “OwnInteract”
- Ensure it shows ✅ Enabled
Test in Editor
- Create a new Blueprint Actor
- Add Component → Search: Interaction Component
- If you see it → ✅ Plugin installed correctly!
Troubleshooting Installation
Plugin not showing in list?
Solutions:
- Ensure plugin folder is in correct location:
ProjectRoot/Plugins/OwnInteract/ - Check that
OwnInteract.upluginfile exists - Regenerate Visual Studio project files
- Restart Unreal Editor
“Plugin requires rebuild” error?
Solution:
- Close Editor
- Delete
BinariesandIntermediatefolders from:- Your project root
Plugins/OwnInteract/folder
- Regenerate project files
- Reopen project (will rebuild automatically)
Build errors?
Check:
- Unreal Engine version is 5.7 or higher
- Visual Studio is installed and up to date
- All plugin files are present
Next Steps
✅ Plugin installed! Continue with:
- Getting Started Guide - Set up your first interaction in 5 minutes
- Core Concepts - Understand how the system works