Installation

Quick guide to installing OwnInteract in your Unreal Engine project.


Step 1: Copy Plugin

  1. Locate your project folder
  2. Navigate to YourProject/Plugins/ (create Plugins folder if it doesn’t exist)
  3. Copy the OwnInteract folder into Plugins/

Result:

YourProject/
└── Plugins/
    └── OwnInteract/
        ├── Source/
        ├── Resources/
        └── OwnInteract.uplugin

Step 2: Regenerate Project Files

  1. Close Unreal Editor (if open)
  2. Right-click on your .uproject file
  3. Select Generate Visual Studio project files
  4. Wait for completion

Step 3: Open Project

  1. Open your .uproject file
  2. Editor may prompt to rebuild modules - click Yes
  3. Plugin will be loaded automatically

Method 2: .uproject Integration

If you want to explicitly enable the plugin:

  1. Open your .uproject file in a text editor
  2. Add to the Plugins array:
"Plugins": [
  {
    "Name": "OwnInteract",
    "Enabled": true
  }
]
  1. Save and close
  2. Regenerate project files
  3. Open project

Verification

Check if Plugin is Loaded

  1. Open Unreal Editor
  2. EditPlugins
  3. Search for “OwnInteract”
  4. Ensure it shows ✅ Enabled

Test in Editor

  1. Create a new Blueprint Actor
  2. Add Component → Search: Interaction Component
  3. If you see it → ✅ Plugin installed correctly!

Troubleshooting Installation

Plugin not showing in list?

Solutions:

  • Ensure plugin folder is in correct location: ProjectRoot/Plugins/OwnInteract/
  • Check that OwnInteract.uplugin file exists
  • Regenerate Visual Studio project files
  • Restart Unreal Editor

“Plugin requires rebuild” error?

Solution:

  1. Close Editor
  2. Delete Binaries and Intermediate folders from:
    • Your project root
    • Plugins/OwnInteract/ folder
  3. Regenerate project files
  4. Reopen project (will rebuild automatically)

Build errors?

Check:

  • Unreal Engine version is 5.7 or higher
  • Visual Studio is installed and up to date
  • All plugin files are present

Next Steps

Plugin installed! Continue with:


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